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Mouseless games steam
Mouseless games steam














Eg Armour/Weapons - would simply have drop/equip/sell ('Repair' might be an option at an NPC, but not part of your 'backpack item' options). (Yeah, I'm anally retentive like that, I tend to always try and put 'definately keep' items near the top of a bag space, and 'items I don't need to keep' nearer the bottom (dumpable if I need to make room for something else)ĭepending on the game however, I would try and limit the number of options any item might have - creating additional items to serve the alternative purpose. Probably easiest to disable moving items around as an option, though they could be dropped and picked back up in a different order if someone really wanted their items in some kind of orderly fashion within their bag. Cursors select the item in the bag and intelligent options appear depending on the item currently selected.

mouseless games steam

each icon is the same size and occupies the a single cell in a defined size bag. Still Both are far preferable to the 'scroll through a list' varieties (eg Baldur's Gate) Drag'n'drop icons into a visible bag area is a lot clearer and easier to view.Īs for a system *not using mouse*, then I would just stick with the WoW type bag display. Moving from DiabloII to WoW, I found the inventory system in the latter a little weird - where, for instance, a two-handed battle axe occupied seemingly the same amount of space as some small letter I had been told to deliver to someone. Not only that but it seemed more logical that that of most other RPGs.

Mouseless games steam how to#

how to rearrange your backpack to fit the new item you just found into it. Hehe I'd agree about Diablo, and on occasion the inventory was it's own mini-game.














Mouseless games steam